Wednesday, May 27, 2009

How hard can it be ? Part deux

In the forums of one of my most favourite game devolper, Tripwire Interactive, the forum regular Murphy initiated an interesting discussion on the subject of difficulty scaling, using Burnout and Unreal Tournament 2004 as good examples.
I can't really agree, but I'm too lazy to summarize the discussion, especially since it might grow. So follow the link to the thread to read up and participate.

And while you're there, you might aswell check out TWIs titles, which are both quite recommendable.

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